From the course: Arduino: Prototyping
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Connect the display - Arduino Tutorial
From the course: Arduino: Prototyping
Connect the display
- [Presenter] So, we understand the product brief, and we've done some planning for our proof of concept prototype to explore game play. Now we have to get the prototype up and running. The display is the most complicated part, so let's get that going first. Then we can add other elements as the prototype evolves. Looking at the schematic, in addition to the LCD we see we'll need a resistor to connect the display's backlight. And we'll need a potentiometer to control the LCD contrast. These need to be placed on the breadboard and connected to the Arduino. This early prototype is a proof of concept and doesn't need to be compact, so we can use a full breadboard which gives us more room to work with. Okay, let's jump in and start wiring things up. Here we are, ready to wire up the prototype. You can see we've got the LCD, potentiometer, some neat jumper wires here, resistor, and flying jumpers. So let's start by putting the…
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