From the course: Blender: Vehicle Modeling

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Setting up the scene for rendering

Setting up the scene for rendering - Blender Tutorial

From the course: Blender: Vehicle Modeling

Setting up the scene for rendering

- Now that we have our model ready to render, we can start setting up the scene for the render. Now one of the first things I want to do is create a little bit of an illusion here. If you rotate the model around you can see right through it. In fact, that's because we didn't do anything on the inside of the vehicle, we just modeled the outside or the shell, so we don't have an interior, we don't have an engine, and so we kind of need to hide the fact when we go to render this car. So we can do that just by creating some cards, or some basically, some objects that will create the illusion that there's something in there. So I'm going to go ahead and start off with a plane, and I'm just going to go ahead and bring this out, and let's go ahead and rotate it, oh say 90 degrees here in Y, so it's vertical, and then just position this. So we're going to start with this little hole right here, and we need to kind of cover that up. Because there's nothing inside the car. So I'm just going to…

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