From the course: Cert Prep: Unity Certified Associate Game Developer Animation and Cinematics

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Working with multiple objects

Working with multiple objects

- [Instructor] In the previous movie, we animated our character in the scene by playing the idle animation sequence here, followed by the walk sequence. When the walk sequence plays, you'll notice that the character doesn't just play the walk animation, but they actually walk forwards in the scene. This is because the walk animation actually has key frames encoded into it, that moved the character forwards in world space. Now this might not be what you want to happen. Perhaps you want to change the amount of distance that a walk animation can cover, or perhaps you want to adjust the direction of the player character, so they walk at a slight angle, or around a corner, and in a different direction that the walk animation hasn't specified. In those cases, you want to use an override track to override the key frames that are included there. To do that, we'll add this to this character inside the scene, and it's really easy to…

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