From the course: Cert Prep: Unity Certified Associate Game Developer Fundamentals

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Building and deployment

Building and deployment

- [Instructor] When you finish creating your games, your experiences, your visualizations here inside Unity whether you're using one scene, 10 scenes or 10,000 scenes, there is going to come a time when you want to finalize and build your project. And in the world of Unity building a project means wrapping it up into a complete standalone package that you could upload to an asset store that you could hand to your friend or a colleague, and they can run that experience without needing to have Unity installed on their computer and without their needing to know a thing about how Unity works. It's a standalone application. Now to wrap up your application into a standalone form we'll need to go through the build process. And here's how we do that. The first thing you'll want to do is to choose file build settings, to display the build menu. Now you can see inside the build settings it says scenes in build. And it currently…

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