From the course: Unreal Engine: Creating Templates for Visualization Projects

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Creating a product template

Creating a product template

- [Instructor] Having run through the basics of how we might go about building an Unreal template for use on Archviz projects, what we want to do in this chapter is run through a similar and yet somewhat different version of the process, should we want to use Unreal for product visualization work as well. And so as we did with our first template, let's go ahead and launch the version of Unreal that we want to work with, only this time, picking the automotive and product template from the Unreal Project Browser window. After then using the Next button for a second time, I'm going to go with the no starter content or raytracing options, though if photographic or photo real rendering is the most important aspect of a project, then we may want to turn raytracing on. For now though, let's make certain that we are saving our project to the exercise files and Unreal project folders as Project_Template, and then hit the…

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