From the course: Unreal Engine: Creating Templates for Visualization Projects
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Placing static cameras for stills - Unreal Engine Tutorial
From the course: Unreal Engine: Creating Templates for Visualization Projects
Placing static cameras for stills
- [Instructor] One of the big benefits of creating visualization projects inside Unreal is the fact that we can choose based on a broad range of required delivery types, how our work will be presented to the end user. So we could, for instance, create a real-time walk around in Unreal whereby the user can interact with their surroundings as if in a game environment, we may be working on an altered or virtual reality piece that gives users an even more immersive experience, or it could also be that we want to use a more photographic or cinematic type approach, and so we're presenting the project via a bold still and animated camera shots, both of which will mean that the camera and sequence tools in Unreal will play a big part. As we will be showing you how to create a player start option for use in a real time walk around in the next video, what we will focus on here is the setup for a photographic or cinematic approach.…
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Creating useful folder structures5m 9s
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Adding sun and sky lighting7m 50s
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Building a post process volume7m 9s
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Quality lighting setup4m 31s
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Placing static cameras for stills4m 55s
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Constructing a playable camera8m 56s
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Setting up a basic terrain3m 53s
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Creating a basic master material: Part 14m 35s
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Creating a basic master material: Part 25m 10s
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Creating a basic master material: Part 36m 2s
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Parameter organization in the Unreal UI4m 22s
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