From the course: Unreal Engine: Creating Templates for Visualization Projects

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Placing static cameras for stills

Placing static cameras for stills

- [Instructor] One of the big benefits of creating visualization projects inside Unreal is the fact that we can choose based on a broad range of required delivery types, how our work will be presented to the end user. So we could, for instance, create a real-time walk around in Unreal whereby the user can interact with their surroundings as if in a game environment, we may be working on an altered or virtual reality piece that gives users an even more immersive experience, or it could also be that we want to use a more photographic or cinematic type approach, and so we're presenting the project via a bold still and animated camera shots, both of which will mean that the camera and sequence tools in Unreal will play a big part. As we will be showing you how to create a player start option for use in a real time walk around in the next video, what we will focus on here is the setup for a photographic or cinematic approach.…

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